

Place value: Thousands, Hundreds, Tens and Units  
The place value cards can be separate.. or dragged on top of each other. The 'move' button is at the top of each card. 




Shape patterns  

Add
or subtract 1, 10, 100 or 1000 to/from whole numbers. Count on or back in tens hundreds or thousands from any whole number up to 10000. 

Parts of a 100square. 


Ordering whole numbers and decimals  

Write
the numbers in order in the circles 
Estimating whole numbers and decimals: number lines  
The place value cards can be dragged on top of each other. 
Decimal
number lines

Estimate the position of a point on an undivided line.

Rounding whole numbers  

Round measurements to the nearest 10, 100 or 1000 
Negative numbers and reading from thermometers  
Use negative numbers in the context of temperature. A15: Compare positive and negative temperatures on thermometers 
Multiply and divide whole numbers and then decimals by 10, 100 or 1000.  
Multiply
and divide numbers by 10, 100 and 1000
Watch
the digits move one/two/three places to the left or right
The aim is to multiply or divide the red number by 10, 100 or 1000 to equal the blue target number. Click on the multiply and divide buttons. Each button can be used once. The more buttons used, the more points are scored. Click on the 'next' button when the target number is equalled or it's not possible to equal it. The game lasts for 2 minutes. 
Random number generator: target board  
A22:
A
flexible whiteboard resource which generates 24 different
sets of numbers; similar to a target board.
The colour of the number can be changed. Select one of 8 colours then click on a number. The numbers
can be put arranged in a grid, click this button The numbers can be grouped by dragging them about. The numbers can be discarded by dragging them to the bin. Children
can use the resource to match pairs: A clock
starts when a set of numbers has been generated. The clock can be hidden
or shown (click the green clock button). It can be stopped by clicking
the 'stop the clock' button! clock can be used to see who can, for example, order the numbers in the quickest time. 
SATtype questions  
Identify numbers on a number line 
SATtype questions  
Work out differences between numbers.

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